Yep, he got a line in the first Harry Potter book:...said Percy Weasley pompously across Harry as "Zabini, Blaise" was made a Slytherin.
. But a million fics were written about him anyway. We found out for certain in the sixth book (I think) that he was 1)male and 2)black, the combination of which instantly Jossed about 99% of fanart and almost that much fic about him. And some actual characterization stuff, I think. :BYeah, he’s quickly become a beloved SC2 OC over there. Crazy! But he’s one of [info]zarla’s OCs, and she always makes great characters.
*nodnod* This is true. I mean, just look at Scriabin. And Edgar, too, although not to the same extent (since he did have some characterization in the original; it was just brief).A lot of people are starting to ship ZEX/DAX too. XD And ZEX/Captain/DAX, which is awesome I love threesomes so freakin’ much. I think it would take a while for DAX to warm up to the Captain and stop thinking of him as “That human bastard that ruined ZEX and took him away from me”, though.
Oh I know
! :D It's wonderful! ZEX/Captain is my primary OTP, ZEX/DAX is a close second, Captain/ZEX/DAX is my OT3 (and possibly even favored above ZEX/Captain), and DAX/Captain is getting worryingly appealing. XD I just love all three of them, really.*nods* Yeah, or if she isn’t bleeding or being torn apart.
...oh man, the guro. :( Yeah, browsing imageboards is always an... adventure.
Ooooooooo I like your backstory! (Oh and obviously
you'd be able to choose your character's gender! Although to my way of thinking it should be purely aesthetic gender
with no significant differences in how the game plays out, or the dialog you get. And of course Everyone Is Bi. :B ) And the goal would be to get all the necessary info back to the base/whatever.So this would be like a sort of fetch-quest adventure game type of thing? Cool!
Exactly! And I'm thinking there would be puzzles, although not Sierra-hard puzzles but rather ones you would have a chance of solving without dying first. You'd pretty much be able to explore and try different things without too much fear of death/lost progress; there wouldn't be any of that "Neglect to pick up an item on the third screen, and the game is unwinnable! We won't tell you until it's nearly the end, though" stuff I've heard about. You could die easily and frequently if you weren't careful, but you wouldn't end up with useless saves for the most part.Out of curiousity, what do you envision the controls, abilities, and graphic to be like? I mean, I know this is more of a pipe dream and all, but it’s still fun to think about.
...Well, in my head I've been picturing it as having similar controls and such as Space Quest VI, where you have... I guess you could describe it as multiple cursors, at the top of the screen, and an inventory thing. Like, if you click on the tongue icon, then the cursor becomes that, and whatever you click on is licked and you get a message about how it tastes. Click on the eye icon and you can use it to get descriptions of objects. Click on the inventory icon and you get a list with icons of everything in your inventory, and you can choose one to use. You move by clicking on the place you want to go... SQ has discrete screens, but I don't think TentaQuest would be quite like that; I like smoother scrolling better. I guess there would be transitions when you were going "up" or "down", though (not actual up and down, although I guess there could be some climbing... but "toward the bottom of the screen" and "toward the top of the screen", you know, like in Legend of Zelda. North and South, I guess.). So it would be third-person POV, definitely. I was thinking the graphics would be 2-d, but a little more detailed/sophisticated than SQIV (example
. Mainly I'm thinking of just more detailed sprites.). And when you... encountered... a tentacle monster, there'd be a cutscene animation (if there was an item you needed to use, you'd have a chance at the beginning, before the cutscene really started).
Whoops, hit the character limit.